![]() Ammo scarcity was an issue in some maps I could not figure out how a pistol starting UV-Maxer could destroy all those HPs, unless Tyson was the intended way.Īs opposed to Plutonia 2, my favourite maps of PRCP were in the last third of the megaWAD. I played the easy way, continuous with saves, and I found several setups that gave me a hard time, as a proof that there was generally better encounter design here than in Plutonia 2. The size of the maps varied through the megaWAD, so the IWAD feel that the levels became larger towards the end was not replicated. ![]() ![]() I remember quite a bit of shocks in the first 20 maps, while the last third did not feel like the challenge was ramping up. Plutonia is notably missing a difficulty progression, and the PRCP is similar in that regard. What felt wrong to me was the haphazard variation in level length and challenge, with overly ambitious maps placed side by side with more reasonable entries, attempting faithful homages that did not detach themselves enough from the original maps. The authors indulged into the same pleasures of the Casalis when they designed their maps, and the gameplay was always interesting and peppered. The right things are the visuals, improving upon the original Plutonia and achieving good sense of place on several occasions, and the sadistic tone of the ambushes, with blatant abuse of Chaingunners, Revenants and Arch-Viles all through the way. Among the various efforts wanting to build upon PLUTONIA.WAD and expand the style initiated by Dario and milo Casali, this community project gets half things right and half things wrong, but it is consistently fun to play and with simpler progression if compared to its 2008 counterpart, hence the 4 stars. I played PRCP the month after Plutonia 2 and following DWMC playthrough of Cydonia. Web sites: and look for Grapefruit66 author * Where to get the file that this text file describes * If you want to use/publish my work (I'd be really, really happy if any of my work appears in some sort of bigger mod :) Wasn't changed but if you'd likie, I can do itĪdditional Credits to : id for a great game? So silly with those opened jaws! So I got toĬhange them, and here is the wad file. I love impsįrom D3 and I hate those original ones. ![]() However if you'd like toįinish my job, just send me e-mail with yourĭescription : That's an Imp with Doom3-like look. Wads in my spare time, when I have a idea, so Shading, bad colors etc.) but hey - I'm just aĭoom-lover who wanted to do something for one of Author Info : all of my works can look kind of lame (need of Email Address : Files By Author : d3-hell.wad, dmac10.wad, wzombie.wad ![]()
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